Articles

April 9th 2014 (Polygon)

Snobbery and fear drive criticisms of free-to-play games and ethics


January 23rd 2014 (Gamasutra)

What Should Nintendo Do Now?


July 1st 2013 (Kotaku)

Weapons of Mass Disruption #3: How and Why Consoles Will Die


December 21st 2012 (Kotaku)

Weapons of Mass Disruption #2: Why Is (Almost) Every Video Game Suddenly Free?


December 13th 2012 (Kotaku)

Weapons of Mass Disruption #1: It’s The Best Time To Be A Gamer, And Here’s How That Happened


May 12th 2005 (Gamasutra)

Measurement Techniques For Game Designers


October 2004 (Develop)

Elementary Game Design


August 2002 (Develop)

Mind your language – Unlocking the secret formula of game design


March 22nd 2005

Strolling Through The Zoo, Noting This And That


Oct 5th 2004

Lessons Learnt from the Challenger Disaster


August 22nd 2004

Selfconscious and Unselfconscious Cultures


July 21st 2004

Myths of Process and a Nonlinear View of History


June 27th 2004

Richard Feynman’s ‘Computer Disease’


May 30th 2004

The Dangers of Language


May 18th 2004

Microscopes


April 4th 2004

Notes from ‘Notes on the Synthesis of Form’


Mar 22nd 2004

The Measure of Things


Mar 7th 2004

Natural Hierarchies


Feb 18th 2004

The Power of Analogy


Feb 11th 2004

Biophilia and Darwinian Action Adventures


Feb 11th 2004

The Reductionist’s user manual


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