Six common mistakes when moving to live-service games and free-to-play
February 24th 2020 (GamesIndustry.biz)
Snobbery and fear drive criticisms of free-to-play games and ethics
April 9th 2014 (Polygon)
What Should Nintendo Do Now?
January 23rd 2014 (Gamasutra)
Weapons of Mass Disruption #3: How and Why Consoles Will Die
July 1st 2013 (Kotaku)
Weapons of Mass Disruption #2: Why Is (Almost) Every Video Game Suddenly Free?
December 21st 2012 (Kotaku)
Weapons of Mass Disruption #1: It’s The Best Time To Be A Gamer, And Here’s How That Happened
December 13th 2012 (Kotaku)
Measurement Techniques For Game Designers
May 12th 2005 (Gamasutra)
Elementary Game Design
October 2004 (Develop)
Mind your language – Unlocking the secret formula of game design
August 2002 (Develop)
Strolling Through The Zoo, Noting This And That
March 22nd 2005
Lessons Learnt from the Challenger Disaster
Oct 5th 2004
Selfconscious and Unselfconscious Cultures
August 22nd 2004
Myths of Process and a Nonlinear View of History
July 21st 2004
Richard Feynman’s ‘Computer Disease’
June 27th 2004
The Dangers of Language
May 30th 2004
Microscopes
May 18th 2004
Notes from ‘Notes on the Synthesis of Form’
April 4th 2004
The Measure of Things
Mar 22nd 2004
Natural Hierarchies
Mar 7th 2004
The Power of Analogy
Feb 18th 2004
Biophilia and Darwinian Action Adventures
Feb 11th 2004
The Reductionist’s user manual
Feb 11th 2004