25th October 2018
A couple of weeks ago I started work as the CEO of a fantastic, very promising indie studio here in Stockholm called ISBIT – www.isbitgames.com
They’ve been working together as a team for ten years, and their games released to date have resulted in over 5 million downloads. They have a very exciting new IP in development and I’m really pleased to be given the opportunity to take them to the next level.
2nd May 2018
I had an amazing last four years working with David Goldfarb building The Outsiders. We signed a deal with Take Two’s new independent label Private Division in 2015, and built the studio up from just the two of us to almost 25 people. In 2017 we announced our first game Project Wight, the trailer surprised us all by going viral and eventually getting 20 million views across YouTube and Facebook. It truly is an amazing game.
Earlier this year former CTO Anders Pettersson was promoted to CEO. I remain a major shareholder and supporter of the studio, but as we exited the growth phase of the company (which will never be bigger than its current size), it was time for a more operational CEO.
I’m having a blast resting and currently back to doing a bit of consulting, but am very open to suggestions of what to do next. If you have any ideas, I’d love to talk – firstname.lastname@example.org
1st July 2015
Had a great time consulting over the last year and a half but I’m not accepting contracts anymore as I’m now working full-time as CEO of The Outsiders – a new studio I founded with David Goldfarb.
27th June 2014
I updated my talk from Pocket Gamer Connects when I spoke (via Skype, due to a severely delayed flight) at Gamelab in Barcelona this week. “What Comes After Mobile? Using Historical Trends To Predict The Next Big Gaming Platform”
19th June 2014
Here’s the YouTube version of my talk from Pocket Gamer Connects last week “Smaller, Simpler, More Intimate: Extrapolating Trends in Gaming Platforms”
8th June 2014
Here’s the YouTube version of my talk “Ten Lessons From Ten Years Making Ten Free-To-Play Games”
28th May 2014
I spoke at Game Monetization Europe in London a couple of weeks ago. I’ve been too busy with clients to create a YouTube version of the presentation yet, but here’s a link to a PDF of the talk
9th May 2014
I spoke at Gamehorizon in Newcastle yesterday, really enjoyed it. I just uploaded the YouTube version of the talk. Watch it below.
‘Failing fast’ is a great technique to find successful game designs, and the cost of failing is dropping very quickly for developers. What does this mean for the industry?
29th April 2014
Today I announced my exit from DeNA and my move into consultancy. Read more in this mammoth interview at Gamesindustry International.
Learn more about the consultancy services I offer here.
27th April 2014
Took part in Ludum Dare this weekend. I don’t have 48 hours spare over a weekend, so I constrained myself to four hours. The game itself isn’t really that fun, but the making of video is pretty entertaining to watch.
2nd April 2014
I’ll be talking at Game Horizon in Newcastle, UK (May 7th-8th)
The title of my talk is ‘How Much Money Is Failure Going To Cost You?’
1st April 2014
I’ll be speaking at Game Monetization Europe in London, UK (May 14th-15th)
The title of my talk is “Ten Lessons From Ten Years Building Ten Free-To-Play Games”
This is Weapons of Mass Disruption, the homepage of free-to-play game specialist Ben Cousins.
Find out more about me in the About section
View videos of conference sessions in the Presentations section
Read stuff I’ve written in the Articles section
Read about how I could help your business or game in the Consulting Services section